How to Invent
How to Invent
Shteyn, Eugene
McGraw-Hill Education - Europe
05/2009
300
Mole
Inglês
9780071598095
Descrição não disponível.
Ch 1. The Creativity Illusion Stories about inventions; Consider Edison; Examples--Einstein; Google; Jenner; If you want to be a genius -- become one Ch 2. Problems That Change the World Many ways to fail, few ways to succeed; Inventive strategies; Technology & Problem (Yahoo, Google, Microsoft, Intel, Mobile, Media) Ch 3. When Brainstorming Is Not Good Enough Improved versions -- Ideo, P Drawbacks; Six Sigma; Reverse Brainstorm Ch 4. The Path to Success Motorola; Computer-Aided decision making; mobile phones; Healthcare; IT for Financial Services Ch 5. Thinking Outside the Box Intel; IT evolution; Internet Dating Services Ch 6. 10X Diagram NetFlix; iPhone; US Patents Ch 7. The Method Behind the Madness Oil and Gas industry; audio speakers; computer science; telegraph; radio; express mail; digital media; iPod Ch. 8 Four Problems Types That Matter Integrated circuits; digital storage; software bugs; Internet security; Customer support Ch 9. Solving the Insolvable RFID; energy generation and distribution Ch 10. Herding Cats: A Four-Phase Innovation Framework Find; Analyze; Solve; Enable (and Patent) Ch 11. Creativity On Demand: Lessons From the Real World Media; Energy; Computer-Aided decisions
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Ch 1. The Creativity Illusion Stories about inventions; Consider Edison; Examples--Einstein; Google; Jenner; If you want to be a genius -- become one Ch 2. Problems That Change the World Many ways to fail, few ways to succeed; Inventive strategies; Technology & Problem (Yahoo, Google, Microsoft, Intel, Mobile, Media) Ch 3. When Brainstorming Is Not Good Enough Improved versions -- Ideo, P Drawbacks; Six Sigma; Reverse Brainstorm Ch 4. The Path to Success Motorola; Computer-Aided decision making; mobile phones; Healthcare; IT for Financial Services Ch 5. Thinking Outside the Box Intel; IT evolution; Internet Dating Services Ch 6. 10X Diagram NetFlix; iPhone; US Patents Ch 7. The Method Behind the Madness Oil and Gas industry; audio speakers; computer science; telegraph; radio; express mail; digital media; iPod Ch. 8 Four Problems Types That Matter Integrated circuits; digital storage; software bugs; Internet security; Customer support Ch 9. Solving the Insolvable RFID; energy generation and distribution Ch 10. Herding Cats: A Four-Phase Innovation Framework Find; Analyze; Solve; Enable (and Patent) Ch 11. Creativity On Demand: Lessons From the Real World Media; Energy; Computer-Aided decisions
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.